Hello Eric, I am posting wireframe of brick, Wall with less detail ( I used destroyed part here but you can guess geometry of solid wall based on that) and wall with more detail. Even the lowpoly wall does have some extra vertices due to vertex painting. And for the refference image, I am adding link. My aim here is to…
Substance Designer has a few limitations. For example if you shift / directional warp / offset some pixels SD doesn't have any easy way to shift/ move anything to exactly say 20 pixels left like a normal image editor . It can probably with some pixel processor math using floor function maybe or something. I tried but never…
From here I have started to mess around with what I might want the scene to be in the end. I went into this new scene pretty much open. I just wanted to get certain things working properly and ultimately start fleshing out a landscape eco system that i could just swap out assets and cut down on the time to create images…
thanks for the feedback so far guys! @ElementsOfIceAndFire thanks :) . concerning the order, I might agree more with Joopson mainly because it better shows what i'm capable of compared to my other work. also checked out your indie game's trailer and the art is looking stunning :D . Hope you get green-lit! @Joopson glad to…
@Larry Brian "Panda" Choi Hello. People. Well, about the structure of N99, I figured out something singularly interesting :-) This is the reference image that I reference mostly: As you see the blue part, looks like whole structure is one big mesh as the red and yellow part that each is grip and slide part. These images…
Heyo! Got some lovely shading and you have a good grasp on colours! After a little google here are some ideas for your background http://img3.wikia.nocookie.net/__cb20131217002249/p__/protagonist/images/8/89/Xena.jpeg…
Being in the same boat you are, I'm not sure how much my input would be helpful. First of all, never ever give up. Everyone gets rejected lots of times trying to get into making professional art. Keep trying to improve, keep working on what you love and you will get there. If you are getting rejections, understand that it…
Someone asks me about the workflow for Maya Stingray PBS (PBR) material setup today, so I figure it a quick summary might help someone facing the same problem in future: - First of all, what Stingray PBS material want for their Textures Global are diffuse irradiance and specular maps. - What they are is Image-Based…
Admittedly I'm not very much in-tune with learning Unreal as I am 3d modelers, sculptors and texture painters. I posted a question on the Unreal forum but felt I should ask here as well. The documentation is cool and all, but it doesn't give you a step by step tutorial about setting up reflection. What all should I do (I…
Only the bottom half? haha I guess that confirms it, the tree sucks. Texture Sheets / Wires here How I did the Tree I made the basic shape of the tree with zSpheres (image here), made the adaptive skin and then sculpted more shape into it (sculpt image here), I then sculpted it further with the intention of baking detail…