Very nice work! Is all of it your own custom models? Either way really nice work. My only crit would mainly be regarding the propping of the level. Mainly regarding these. I would say that they are too packed. You never really give the eye a chance to rest somewhere. In this case you don't want to look in the middle of all…
It's looking good, I love the idea of remaking a Smash Bros. stage :) Some critiques: Maybe you could try changing the 'Colour Grading' found under the 'Post Process' tab in 'World Properties' to be a little bit blue (settings of "0.9,0.9,1.0[RGB]" perhaps?). This should put across the night-time look a bit better. Perhaps…
All of the above these guys said are true. You need to learn how to make good assets before jumping to a scene, but you can always try. From what I see the scene tou chose is rather easy to block out so you can propably do that. But in order for it to look good, you need to have good materials. Substance designer is the…
@Obscura Hmm.. you may be right, but it still doesn't explain why both the textures and materials don't match one another. Here's another example: I have attached a simple texture to my female model on her head, just a simple skin color and then her hair color (exact from the hypershade) on her scalp under her hair. The…
@MarcoAntonio Haha thanks for the kind words :) To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet.…
Can you give an example of how your trying to progress? Ive often found that someone will go "Okay I want to learn about composition!" and then start modeling and texturing props to go into the scene to make up the composition. Thats not the way to do it. If you're looking to create an interesting composition shot, then…
Hello all, Ive brought this project to an end and put it on my website, the total time spent on this project is 3 weeks. I would be highly interested in your opinions on my work and the presentation of it. I do look at this scene an see things I could improve upon but I do believe its important to stick to deadlines and…
Hey it's a nice scene you got there. I can think of a few things you could do to improve it. I'll assume you are going for the feeling/atmosphere of the concept.. Scale Your scene reads like a (slightly taller than normal) room. The concept one is huge in comparison. If it is that big then it's just missing objects humans…
Some good points made here so far. As a guy who went from Max to Maya, it's particularly interesting to me whenever I hear Maya guys saying they find the Max modeling work-flow cumbersome. After switching to Maya, once I'd customized some hotkeys and got set up with mel-scripts, I found the biggest remaining thorn in my…
Stunning work Malcolm. Max Payne eat your heart out! It also seems pretty clear that youre using a GI solution for your lighting set to a low-ish sampling rate? Is this enviro supposed to represent a realtime scene, or pre-rendered? The low polycount and texture resolution indicates realtime but the lighting solution,…