create a new layer, select to work in that layer, hide it and then import your mesh .. imports highres meshes no problem. You can freeze the layer too which improves the performance dramatically
Hi, welcome for your first post here! I learn 3D by myself, I could have started a 3D private school but it is quite expensive and I'm not sure it would have helped me that much compared to the price. There are so many great course free or cheap on internet from really talented and experimented instructors. As I'm also…
For the RGB to LAB conversion,look up LAB + Program you use. I use each channel data and copy that into Layers. Copy the contents of the LAB channels into Layers and lay them ontop of each other. Disclaimer; this is more of an averaging of the Shadow and Light information within the A and B channels. With additional HSL…
Yes, render-to-texture[edited post]. So, would you paint out the seams per-layer, or only after you've painted all the details in? Is painting per-layer even possible, without needing to save out every layer as a texture?
You can colorize elements further. Split into individual layers and/or use mask layers. Then use use color adjustment clip layer(s) of your choice. Couple of themes from me: