2nd Update I worked a little bit in the face and started defining the clothes. Adding some wrinkles, belts and buttons. Also, I started playing around with a rough idea for the hair I didn't like it so I decided to change it later. I have planned just to make the upper torso of the character. I liked how the clothing is…
female character 1 - based on a tutorial in '3D Artist Magazine' making a pin-up girl Was thinking of giving it bit more fem-fatal/chicargo the theatre production feel to it. Thus far i'm simply stuck on the head The left one is my first attempt with the tutorial from the magazine, the right one is from a tutorial off of…
The fx shader needs to have the same tiling options as what you used in the Standard material. Since it doesn't, you'll need to reset the tiling in your material and re-do the tiling in a UV modifier instead, like UVW Xform or Unwrap UVW. Also, you'll need to bake the lightmap using a 2nd set of UVs (so it isn't tiled).…
Basically you need to understand why Blizzard UVs look like that. They are very straight and aligned to a grid because the texture resolutions are very low and they wanted the pixels to be aligned with the seams. The seams of both of the hands are done very similar to the 2nd image you posted, the only difference between…
The first one looks better then the Halo 3 Master Chief model...lol The 2nd one looks weird . I mean it would look a LOT better with just one set of arms . Especially since the upper arms are smaller then the lower arms ...looks bizarre Here is what I think it should look more like ..well the upper torso anyways…
Moose: Your talking about smart objects with the double click thing...not groups. Layer Sets are now called Groups But yeah, I feel your pain on the channels thing. I however, love CS2 and have no performance issues with it. Its been a dream to work with so far. I use CS at home, and now I tear my hair out, wishing I had a…
I see you've implemented your new gameplay idea in the 2nd screenshot, but you seem to have forgotten the hay pile...I think that will pose a problem on landing looks really nice so far! only thing that is really kinda bugging me is the railing. I don't really understand how it could have been damaged and bent up like…
On the back of what haikai was saying, I think the proportions of the Egyptian style figure is hard to read in the first image because her body is cropped and we can see the full extent of her proportions, and though her proportions look fine in the 2nd picture in the other her details are masked by the wire frame. Working…
1st q: preferences>general, uncheck Use Large T. buttons (why is it even on as a default, beats me) 2nd q: I use this script, I believe it`s from scriptspot macroScript Macro6 category:"DragAndDrop" toolTip:""( ( val = trackbar.visible trackbar.visible = not val timeSlider.setVisible (not val) statusPanel.visible = not val…
He-Man's 2nd pose, edited shots, and turntables [ame=" https://www.youtube.com/watch?v=69N1ObS5ul4"]Sculpt[/ame] [ame="https://www.youtube.com/watch?v=B3iFfEmP0dc"]Final[/ame] Thanks to all for your help, crits and feedback, I'd also appreciate it when you guys comment my new work ... Lucy the PinUp Girl (nudity) !!WIP!!…