when an image looks washed out, it basically means that the contrast in the image is not working or setup in correctly. Wrong contrast can happen for many reasons, but the biggest culprit is having the wrong temperatures/colors and having the wrong values. Since you are just starting out, I suggest that you spend more time…
I spent the better part of last night studying the facial planes of the head and the underlying bone structure. Looking at my bust I think there are major flaws. I got some advice from Vertrucio on Discord that I should try making 10 different low division busts and see how they turn out. I like that idea and want to go in…
It's also worth pointing out you're not limited to art-related degrees, if you have other interests you can pursue then you could study those at university while working on art in your spare time. The internet is an excellent resource for game-art and as Xavier points out there are some visa perks for having a recognised…
I was taught Maya at College, - to study Games Design & Max at University to study Games Design... I can achieve equally good results in both; only difference is really ease of use - depending really on which layout you prefer haha. The only good option I prefer in Max rather then Maya is the ability to draw on my seams…
:) Yes,Making robots is what i study. <in university, this semester I'm taking robotics :) > as I'm a fourth year student. 4/5 years are almost done. got my Arduino uC [uC: MicroController], and created a Device with it that let you drive a 3d car using a tilt sensor, Blender's Game engine. Might make a motion capture…
You've got some great work here. My favorite stuff is "Building sketches and some trees" On Artstation... I would organize just a little more. You've got the Old Town thumbnail in there twice. Swap your 2D environment challenge thumbnail for the finished one. Same with the treehouse. I would remove the last four images. (…
glad to see you tightening up the forms, but he looks way too big an puffed out currently. If your trying to study anatomy, I think you have to stick to real world proportions because otherwise it just doesn't look very believable. The image I linked you to earlier would probably be like the biggest most ripped guy on…
Inside lightbox>tools you can find a ecorche model that is a great reference -- better than using 2d images alone -- for getting your basic human proportions and anatomy. The Ryan Kingslien anatomy model. You can line it up with your own model, use transparency and ghost, and then as you observe your reference images, you…
Again,I found myself watching at it & not happy at all with the resoult,so I had to destroy the bottom & blockout it again :poly142: This turned out with me moving the magazine on the bottom,wich is that green cylinder you could see right there,also this shape gives a silouette that's more interesting in my opinion,not…
You should look for both. Use human references to study anatomy, wireframe renders of character models to study character topology, and finished models to use as a quality bar and inspiration. Being uncomfortable staring at naked human bodies is something you absolutely have to get over if you want to be a character…