This may or may not help, but I've had problems with the neck and head keys when there is a head target value without a head target object defined. Try selecting all the neck keys and making sure the value is set to zero.
What is this "top tier" meme? What sense of doubt? If people rack their heads about where they fall in the rankings, they should be putting that effort into practice. The artistic development formula is dead simple. Forget about where other people are at. Make the best asset you can make, post it everywhere, listen to…
@AndresZambrano To be honest the second character I've was making based on original proportions from game(Castlevania Lords of Shadow) and that's why his proportions may be a little off. But from other people I've heard that his head is too small even though I've make it bigger comparing to original one. I'm not gonna…
Hey Praetor Looking at your head/Bust pieces above, I feel that by dropping the eyes and brow area down a little on the face the whole facial structure will read alot better. At the moment they seem to be riding a little high. Besides that they are great with the detail and all but you may find the features could appear…
You can see the history nodes in full via the attribute editor, or a quick view in the channel box. The number of undos is set in the preferences in the Undo header. Construction history is a nice thing to have, but also a double-edged sword. Edits you make are live and re-editable, with history off, you can't continue to…
Again, your topology is fine enough for sculpting. Dont be discouraged by the idea of redoing the model - you WILL have to after the sculpt anyways!! Go ahead and fix the silhouette on the shoulders, add the legs, the head and so on. This is much more important than worrying about flow. Nitpicking about flow was true in…
Hello beefaroni! Thanks for the quick reply and feedback, we are currently working on our asset list and the blueprints for the castle as well as character concept art. I've been breaking the castle down into different modules such as foundations, walls, towers and so on as I'm trying to get a clear picture in my head on…
Hi guys, i'm back on this issue again, since i have a new lead: it only happens to a skin object. It works correctly with the shader applied directly on any other object animated without a skin modifier applied, like the biped itself or if i collapse the skin on my character and rotate it like some kind of statue. As soon…
So I spent about 4 hours in Modo today blocking out what I'm thinking off the top of my head. I'm going to hunt down some reference for what I want it to look later but as a first move I like roughing general shapes out in 3D. (Quick shout out to Modo - it's an excellent tool for this sort of thing!) I wanted a two tier…