Hmmmm only found this so far : http://www.comet-cartoons.com/toons/maxscript.cfm Just found out that there is a 'square' waveform tickbox in Max's curve editor but it's not 100%compatible with biped... Still need to test things. Damn! (the Mixer is the greatest thing ever tho. And layered biped animation rock)
By perspective they might have meant, locked like a side scroller or RTS. Or moving around and thru the smoke like a flight sim or first person shooter. Since you are asking for VOLUMETRIC clouds I'm a bit confused since thats not really an artist thing? From my experience with smoke there are a few ways to do it and most…
I agree with Cubik about the cannon - the sides and wheel profile seem too lo-res for 2k-poly model. I would add that the textures on the cannon seem too clean. I understand if maybe you are going for a cleaner, more cartoonish aesthetic, but if so then you still need a lot more color variation and saturation. likewise…
Thanks Vig! Actually I just wanted to know how to make nice foam but, I don't mind at all that you give me critiques. I wish that I read this earlier because I have worked a little more on it. Here is how it currently look like: I'm a little unsecure about the waves. I want it to look dramatic but as you say, they take too…
The design is actually really cool, but I think you need to mess with its proportions. It has really short stubby legs and big feet, giving it almost a cartoonish appearance. try stretching the legs and making the head, hands, and feet a little smaller; like this:
I like the style of the modeling itself; Cartoonish but not overtly so. The levers on the chair kind of gross me out actually...they feel like tentacles about to do something nasty. Very uninviting office furniture lol.
This really look awesome. Thanks for sharing such a useful design. Btw I desgin in Maya 3D ---------------- https://installvidmate.com/ https://downloadluckypatcher.co/ https://get-shareit.com/ CartoonHD
3 pieces? I'd like to see tons more.. I like the animation, you say youre going for a career as an animator in games. well, I dont think the animations in your reel fit into games - at all. good animations by themselves, but way too cartoonish for games I'd say. especially the first monster guy, with the stretching and the…
Here's that 'nurbs face' model I had to make for class first nurbs head model I've done. One pole is at the mouth the other at the back of the head. Assignment was to make it a stylized/cartoonish look so I did.. now we are in the process of setting up the blend shapes for a lip sync for our mid term. Got 15 seconds of…
Nice, i loved deux ex: HR environments and i really think your scene is starting to look cool :) I'm no pro, so my opinion might not be worth a lot, i honestly think that the car doesn't fit as well as it should, it as a cartoonish look with it's silhouete. the rest is going along nicely for the moment even if it doesn't…