Thanks for the feedback guys! Some great points d1ver. Missing sockets on the eyes were due to me forgetting to turn the alpha on for the eyes. Wanted too keep the spec/edge highlights sublet but I bumped them up a bit so its not too matte. I kept the simple color pallet from the concept, I liked the clear/simple colors.…
It seems like you have grabbed this image for the head on your weapon - http://blenderartists.org/forum/attachment.php?attachmentid=316264&d=1403273451 Which would be breaking that artists copyright + its a copy of terminator which is against the rules for this competition anyway.
As I expected it didn't work for me. Please help me because I really want to learn this process. Here is the video of me following step by step your advise - https://www.youtube.com/watch?v=MoV1-K7ccKk&feature=youtu.be And here is my Maya file with new unskinned body (Body2) and old skinned body (Body1).…
I didn't know there was a November build. I just downloaded mine about... two maybe three days ago??? and the install directory says it's an October (UDK-2012-10) build even though the text on the unrealengine.com link says it's a November build. They must micro update. Would be nice to see a version name w/o having to…
It's finally finished! [ame=" https://www.youtube.com/watch?v=wHX6kD5JvXo"]Mok - Dota 2 courier[/ame] Votes on the workshop would be appreciated too :) http://steamcommunity.com/sharedfiles/filedetails/?id=147234127