I agree with using different colors for each set of models. (low-saturation, of course) Subtle touches like this help to make your portfolio easier to understand. Usability is key when showcasing your work. I am personally in favor of pedestals. Free-float your character if you don't have it rigged yet. A character with…
So having worked on this for a couple of days, I went back and reworked on areas that needed to be fixed and changed, such as the bow of his top lip and the shape and size of the nose and the general shape of the head before working on the skin textures. I think it's starting to get close but it's not 100% right now. I'm…
Hello Frnds, Avian Ars aims to grow and grow
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that aided in serving domestic and international business giants. We make the designs crisp,
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I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…
Hey, I'm a Brazilian 3D Modeler and Aniamator. I'm actually avaiable for freelances. Here's some of my works: Some of the animations, too [ame=" https://www.youtube.com/watch?v=IonMYm7LHGw"]http://www.youtube.com/watch?v=IonMYm7LHGw[/ame]…
Hello Everyone! I'm trying to improve my drawing and painting ability, both in the traditional and digital area and I'd appreciate a critique of a painting I've just done. I know I have a lot of work to do on perspective, composition, and colour harmony but I'd like to know your opinions on where I can improve. This…
Hey! I have been producing and composing for over 5 years, and I am currently available for hire to fully soundtrack or produce bespoke music for your project! I can also do any sound design you require - UI, Menu sounds, Sound effects etc. I can accommodate any budget, so if you think you won't be able to afford it, just…
Hello my name is Bhaskar Dutta. Im actualy looking for a part-time job approximately 10-15 per 7 day. With 3 years experience in video game and animation industries . Currently working as an Senior Environment Artist at Adavance animation Training Studio, India Im a 3D artist specialized in Hard-Surface Modeling, zbrush…
i agree with you vig. proably the color correction could a some nice atmosphere to the screenshots, but from my point i rather hate it when a game like dod:s comes with such things. often the contrast is rised to a level where dark areas kill your gameply because people keep on hiding there and you just cant see anybody.…
I am working on some weapons atm, and it's moving along. But I was wondering how long it takes for people to make a well-detailed mesh. In this example weapons, or something similar, with a lot of detail.