interesting concept and good start so far, i dont think i would go with the particular horn style you have blocked out here though. also id add a bit of fleshyness between the muscles, when they are super bulgy with no soft tissue between they automatically tend to look "fake". also id work on the muscular anatomy a bit,…
Hi Eric I kind of like the shape of your clouds but the textured part just seems too hard and not soft and fluffy. Here isa quick attempt. I set the shader transparency to additive and that softened the effect a lot the downside was that it made too bright. I just painted the normal map in photoshop and embossed it 4 times…
Looks good poop. Was it Jane that got hit to do all those hats in one day? My favorites of the hair is the one in the 3rd column, 3rd row. I used to have my hair like that years ago, and you captured that sorta clumpy soft look to where the 'mushroom' ends and tapers down. The jester hat also looks nice. Definitly looks…
My biggest issue is that Collada does not export soft edges through XSI correctly so i figured maybe using Actor X would be a better tool. So far the previous recomendations have yet to work. Nor do the tips on UDN. Sorry ElysiumGX. Maybe i am downlaoding the wrong Actor X file? Compadability issue maybe? I'm using XSI…
Damn Pior I love this. My only minor niggles: The face is just a wee bit 'soft' feeling. I think particularly the crease where nostrils meet face at the sides could be harder. I think there is perhaps something ever so slightly not quite right about where the nasal cavaties meet the face on the underneath of the nose.…
Jonas: nice stuff. I especially like the watercooler and ball-thingy. I'd agree with you, and say that you shouldn't overlay anything onto the normalmap. The clean normals work much better. Unless it's damaged concrete or similar, I think the normalmap looks better without any noise/grunge in there. The render of the…
hey nice start on the textures. A couple suggestions: The cracks in the normal map look like they are too soft/rounded at the ends. You could improve the realism by having them sharper. The specular looks like i'ts been blurred. I would sharpen it up so that it lines up better with the diffuse detail. Also, though I can't…
Fucking hell stragefate, thats awesome. always an inspiration. the orc chicks head seems a little... strange, its like she has a really flat forehead, and shows that off near the sides of the head (where it starts to head back to the side of the skull. The curve there just seems too harsh, and could be more gradual to…
I like cool, but I hate unrealistic mechanical bits on stuff stuff - pistons that don't actually function, etc. The fiddly bits are what make it cool for me, and I don't mind if mechanical bits are over-wrought or hidden, but show me something that flat out won't move and it drives me nuts. I think the sword for that guy…
Looks far to clean and soft, imo. These planes were made of hard metals, and even after 2-3 flights, weathering began taking it's toll. Right now it looks more like a plastic model, or a plush toy. Get in there and add some contrast and weathering. Take a peek at the IL2 skinning community for advice. Lots of talented…