Transparency needs to be used carefully. The bottleneck on those high res mobile screens is usually the fillrate. 8-bit alpha is actually cheaper than alphatest on iOS afaik.
this looks fantastic, i really like the style you have and the amount of gibs you leave on the screen! this reminds me further that i need to get a better phone
nice work, but i hate the flash SOOOO much. Id rather have the ability to click on an image and see it full res instead of it scaling to my window screen.
The part in the trailer where the archer jumps up into the sky, shooting an arrow that splits the screen for a camera transition... sooo SICK o.O :icon60: love the characters & overall premise
Dedication and focus is far more important. Imag9ne staring at your screen 8 hours but only 2 hours of focus, intense work. That wouldn't take you anywhere.
Yup. Inspiring as always! For UI, Oblivion always has to be noted. Some beautiful screens in that film :) Also this [ame=" https://www.youtube.com/watch?v=j3r4GE1KDtk"]video[/ame]
It just looks like you need some anisotropic filtering ;p But you can change the mip map settings with the Mip Gen Settings, it's visible in your screen.