Looking for someone to finish my avatar for VR chat What i can provide: 13 reference photos Texture's for eyes, head, body and mouth a basic werewolf body with basic rigging Question: if you have all this why cant you do it. Answer: i have the ability to get the pieces but lack the knowledge and time to put them together.…
Hey everybody, I am still in the early stages of learning Blender and ZBrush, but I finished up these 3 models yesterday and would really appreciate feedback and constructive criticism. This would really help me to continue learning.
Yeah, not a Happy Day for us Aussies. However, while he was a great bloke, (I met him when I was 9), thousands die everyday. He will be missed, but lets not forget the big picture, you are born, you live, and you die. It was just his time.
The few times I've worked with mocap data there's always been a 'default' rig to go along with the system. Then you'd have to do retargeting from that base rig to anyone with different proportions. So if it's available to you I'd recommend grabbing that rig and fit your model to that. It could save you some headaches in…
Thank you for providing these examples for us. Hope you don't mind a few questions.... Why did you create your clothing using the default female mesh and then apply your custom character morph to everything, versus exporting your custom character and creating the clothes directly on that? In some of the tutorials I've been…
I'm guessing 3dsmax? Biped, CAT, PuppetShop, Custom bone rig? IK/FK blending? Normally you're topology and portions should be pretty set before animating and there shouldn't be too much back and forth, thats not to say it isn't flexible and can't be changed but its not really open to constant broad sweeping changes. Some…
Not gonna rate, just C&C... (1) You show in your Demo 4/6 of the models shown on the first page, but not the Cerberus or the Alien Head? You also don't show any Textures/Wireframe/High Poly meshes or anything else to make them stand out. (Rigging and giving them animations would help their appeal) (2) You showed an…
It's not the gap. You should spend some time rigging and making interesting poses and scenes with your characters. It's one thing to know how to make characters, to be a character artist however is an entirely different game. I recommend you take your characters and build maquettes around them and focus on telling a bit of…
I have made some progress, and it's at a place where all the parts, masks and basic topology is in place. I decided that the hair hanging behind her back is in the way for her spellcasting, so instead I'll focus on her "do up" hairdo. The next will be to add polys here, smooth out some curves there, fix some silhouette…