ah..Seams .my biggest enemy. Well you could use mudbox or bodypaint to remove seams. Try to blends both colors. Generally i wouldn't break my uv at hand. My whole arm would have single uv shell.
You probably can do without it, works best on grass with more geometry. If you're planning to make a large grass field, modifying the vertex normals of the grass blades so that they all face up will help you blend your grass with the underlaying terrain.
The armour of them does look almost perfectly round in the concept. But I would agree it looks odd. Maybe it would help to blend them into the rest of the armour more towards the top? http://somewherepostculture.com/wp-content/uploads/2013/09/female-armor.jpg
really nice even if it is a year old :) the water could be blended with the floor tiles better, have it getting between the cracks and darken the surface under the water too. Also its missing all that lovely rain and the drips etc that help give the concept atmosphere.
So I put the camera at -55 on the rotate x and put the focal length at 40, is that what it means? What about the rest of the inputs? Like, is this how it should look? (if so I may need to change rigs, her colors all bleed together)
Made shader for Vertex Painting. It blends with cracks in red channel, moss in green and dirt in blue. I decided that for moss and dirt I don't need separate textures and for optimization I just change the color of the base texture using multiply. Simple shader
kanga - Thanks man! Substance is super powerful! Sammy101 - about 1 month so far, but it makes sense to me like "smart obejects and photoshop filtering to blend textures...veerrrry similar. roboy - I can show some stuff soon! Thanks!
This is what my "distortion" part looks like: They are all just simply blended together using lerps, then it is multiplied by something like 0.01 to tone the distortion effect down, then masked the blue channel out and the finally added into the actual normalmap texture's coordinates like this:
It looks great. Now that you mention the cleanliness; I think some dirt or between the floor tiles or something would make it blend with the rest of it. And possibley some harsher scratches on the floor tiles. Those paintings and the sconce are awesome. Keep up the good work!
Is what you're looking for a simple UDK vertex blend material? Regardless, you could also be using this setup along with the meshpaint tools in UDK to add color variation to your dirt and grass, it would help break up the repeated tiling of the ground textures.