M.Palko - Wow! I can tell right away that you've spent a lot of time on this Apache based on all of the realistic details and weathering going on. It definitely shows! I really like where this is heading and wanted to share my thoughts on what might help you to push it further as you try and finalize everything. Overall,…
Wow This is so encouraging for me after receiving tons of rejection emails. Thank you for your critique! Sure I will keep improving my snow project :D I was planning to do it more stylized (like Darksiders Genesis) but somehow it turns out more realistic.
Yeah, like Brian said, we need to know where you're taking this. On another note, do you have any images of her without clothing so we can get an idea of the underlying anatomy? Are you going realistic with this or some stylisation?
I am currently working on a concept in Unreal Engine 5 and I would like feedback on how to improve the scene and also how do I create a realistic looking waterfall in UE5.... The one present currently was something I made with particles, but it doesn't feel organic so any help would be appreciated.....!!!
Added second layer, I've tried making each hair card more uniform so the light reacts a lot more realistically and uniform. I need to added more variation and breakup as well as fix the transitions which I have not worked on yet.
There goes my no fap challenge.... Do you plan on making a breakdown of this scene? Damn this looks so realistic yet feels like a painting. Did you model the building interiors? or are they just planes? The lighting in the interior looks so warm and inviting, amazing.
Don't bother with details and adding character to this (or anything really) until you're confident you completely and realistically understand the human anatomy. It's clear you don't, yet, and for that your character design will suffer. Keep sculpting from reference and you'll come out on top.
Thanks for the tips. I'm definitely struggling with the face a bit, what do you think would be good reference for making a realistic AANG face, but still keeping the likeness? Every time I add more detail to the face he gets older, haha.
What I find hilarious is that I'm trying to finish my barrel as well. Crazy how small the world is and how similar work is done. I wasn't really going for realistic, just wanted to work on texture skills and workflow. http://www.rhinton.com/Portfolio.html
I'm also not too fond of the default viewport render settings in 3ds Max 2012, so I messed around with the viewport settings and turned "realistic" off. Nice model by the way! Can't wait to see how the normal map looks applied. :P