That depends on what you can afford. Can you afford to take time off? Can your portfolio afford to take a break? Assuming that most grads leave with below average portfolios I wouldn't count on it getting you a job now and it probably won't get you a job in 6mo. Can you afford to have employers asking "so you graduated XX…
If you go freemium there is one thing to always keep on mind; selling content in packages (see DDO) is good as long as you give cheaper alternative or free choices even to the user (again, see DDO on how they implemented this). Allowing the user to buy powers, which will affect the 'game' world, but the user base towards…
I would post this on the Unreal 4 Forum and submit the project to an Unreal 4 Engineer that can review it. From what I can see I would disable G-Buffer in the Rendering Section, and work through every warning that only appears after the switch the Forward Rendering. Also you enable debug symbols so you can get error codes.…
When I first started 16 years ago, my mindset towards crunch was naive. I thought it was supposed to happen in order to pump out a great product. It was glamorous I thought. "I can do this forever!!" or so I thought. No. I stopped crunching like that after I left that place, I did do a couple of overnighters at Sony. I had…
After losing the lighting stuff I had on that scene, I can get 60fps on 4 mil poly's now, and the next div is a little slow, but that's not something I was surprised to see. It happens in ZB sometimes too. Using Topogun was quite weird. Had to get used to some of the tricks in that one. Tried 3dCoat demo, and while it's…
Not really. This is the first time I contradicted to your statement I apologize for that, but people who've gone to University / College (many of them) were guided through, and rest of them improvised in terms of perfecting their skills (self taught). In other words 50% were guided through 30% relied on others to help them…
@darbeenbo: thanks, and yes I realize now that I should have bumped up the shadow map size. @Olli: thanks I'm pretty happy with how it came out, lighting made a HUGE difference @dim: thank yee and Voila, the lp is below..in the process of being tackled For the shadows since I've been getting feedback on that right now the…
I have to agree here, IMO your site is quite busy and actually detracts from the high quality of your art content. Right now 80% of your website is flashy fonts, logos, decals and a huge render, then you have these fairly small thumbnails of your actual work(I realize the render is your actual work too, but still). I…
32k is a big number for sure - but in practice most movie res work is done using a lot, or rather, a LOT of 2-3K texture pages. One creature might easily have up to 20-50 such texture pages which means many different consequences, like lots and lots of seams. As far as I know it's the preferred method because any operation…
any Indiana Jones game... although that might be stating the obvious :) It also might have to do with the fact that people normally think of vast deserts of nothingness when it comes to Ancient Egypt, which may or may not be the most exciting area of gameplay depending on how it's done. IE super fun with things like…