I have a full time job in a non related CG field and regarding CG i sell assets and do some freelancing works on the side. I'm specialized in environments ( real time ) and my setup is currently this: Maya LT 2019: subscription 317 € per year, has everything that you need if you are not a FX artist ( it doesn't have…
Not really, what you're thinking of is tone mapping. HDR is simply high dynamic range. You can have HDR images, you can have HDR rendering, it really only refers to your bit depth. An HDR image will have 16 or 32 bits per channel, while an LDR image has 8. HDR files allow you to store much more information in your images…
I've tired a few: Fraps: works well, but after a while it wouldn't record files anymore, no errors or anything, would just create a file that was deleted as soon as I stopped recording. Very frustrating. Bandicam: works well generally but gave me issues with UI flickering (didn't show up in recorded video but made it…
Make a high quality prop first. Since environments involve a construction of large and small props, it'll be easier conceptually to focus on a single, well made asset. Looking at your work right now, I think you immediately need to understand the following: 1) What is Physically Based Rendering, and how do you make PBR…
I've never heard of a company wanting a concept artist that can also do 3d. If you really wanna be a concept artist, I would spend 100% of my time on it. Since it's super difficult. As for software recommendations. I would say use whatever is used in the industry. I know nothing about the film industry. But for games…
You should have spent some more time getting feedback on tthe concept before committing to 3D. It's a possibly interesting idea, but you really need to finesse the silhouette to make it memorable. I'm hoping you made more than one silhouette thumbnail for this, but if you didn't, you should have sat down to do 50+ and…
Welcome to polycount! Your work here is a good start. Do you have a portfolio? If not I strongly suggest you create one. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I would suggest using ArtStation. This is my personal opinion but a demo reel that shows no motion has no real substantial…
thomasp talked about his process some in his sketchbook, some more great examples in there too, inspirational work... http://polycount.com/discussion/83970/sketchbook-thomasp/p1 Greyscale isn't a channel, at least in game art usage. You can store a texture in two channels (grey + alpha) but the graphics card will always…
I'm going to give you a very straightforward crit. "Train Train and Freight game assets. Designed for an AAA game. I wanted to focus on intricate design and detailing with geometry rather than materials. Created in Maya/ Photoshop/ Mental Ray. Part of a second year University project." This reads as. I'm not motivated…
SECOND IMAGE i messed with the metalness in 3DO. Copied from my post on my blog. So I'm calling this one done for now. I want to take what I've learned on to some new projects. That being said, let me document exactly what I've learned! 1. Cross APP mode using DDO. I've always liked Marmoset Toolbag, and this feature is…