It may be better for you to think about the limitations as more for mobile/tablets rather than a ps1 if you want to do low-poly stuff only to have some fun with a larger set of limitations. There still is a lot of set limitations when it comes to modern/next-gen games, especially when creating visuals set in an open-world…
It really depends what technique you use, which I think is the point of bringing up RCSM as a method. By bringing up pancaking I think you're thinking of POM shortcomings. There are tons of ways to fake depth, some expensive some cheap, and I think it's (currently) better to keep those options in mind than to just…
Absolutely yes. If it involves next-gen tech and total conversion the chances you'll finish or even get close becomes near zero. And if you do finish the quality will most likely be atrocious, even compared to the dated original. Why? Good modelers and programmers don't bum around on moddb looking for ways to not get paid.…
Thanks a lot Dann! You were right about the grip lacking visual interest. I had an overlay on my diffuse set to too low an opacity and completely overlooked that detail. I also added a normal to the grip per the reference you brought up and I think it did add a bit of visual interest. As for my workflow, the majority of my…
Your website is not very viewer friendly. I have said it before and I will again here, you are not a web designer. Do not design or attempt to build a website. Use a site that is meant to display your work as easily as possible for you and a prospective Art Lead/HR. I recommend Artstation, an example is my portfolio in my…
Progress is looking good :) ! There's some areas that need to get a look at. The folds of the pants doesn't read as realistic everywhere. On some place it's looking really good and others it's looking quite strange. E.g. By the boots. Found a reference that good work for the pants/boots that will hopefully explain what I…
The major area you need to work on is lighting. Right now the Research Unit 06 scene looks unlit because everything is flat blue. You need lighting to extract the forms, highlight your materials, guide the eyes, and paint a color palette. Same thing with your Library scene. The lack of lighting is giving your work a late…
The number of CG artist jobs in the world is infinite if you consider indies, self-employed, contract and people who sell assets online. A lot of them probably make less than $10,000 a year though. For comparison: Number of AAA game character artists in the world: about 500 at 25 studios Average Salary is around $80,000 US…
hey guys! i just want to say here that....I LOVE ALL OF YOU!!! you guys's advice totally changed my life path. the gnomon UDK materials DVD is on the way to my house http://www.thegnomonworkshop.com/store/product/849/ And I am trying to get a part time job at a mac fix-it store. I will work to develop my portfolio and…
Actually, this is typically only true in the low-mid range. At the high end, the 970 and 980 are actually very good value for performance, better than anything AMD offers. If you have the budget for a ~$300 video card, you can get the Nvidia 970 for $325 or the AMD 380X for $320. The 970 is about 25% faster for five extra…