Sorry to double post, but a really odd issue is coming up when I attempt this method. I will attach a screenshot - Basically when I average the normals, a large black line appears across the mesh when I render, and I'm not entirely sure why. Also a second question - as you can see in the picture, because the faces are not…
In general, it's A; with a relatively clean topo, you can indeed use the Chamfer modifier and there would be no reason to use this. Using Smooth chamfered faces only, 180 as angle and Smooth to adjacent on wll give you quite a nice result; also don't forget to turn Limit Effect off - if you want, I may share the…
There is not nearly enough maple syrup in that cabin for it to be from New Hampshire. On a more serious note, your mountain in the background is out of place, unless that cabin is right near Mt. Washington, you likely wouldn't find those sharp jutting peaks anywhere else in New Hampshire. The mountains throughout New…
Hi there! I'm actually working on a similar project in terms of modular environment pieces and I just figured this problem out yesterday. First, read this if you haven't yet: https://80.lv/articles/textel-density-tutorial/ The concept is essential to accomplishing what you're trying to do. Once you've got your texel…
Hey Phil :) looks like a good start. I think you are working at too higher subdivisions at the moment. Cloth is a lot easier to refine when you are squeezing every last drop from your subdivisions. Same can be said about the head. Just means you are concentrating on your major forms and by lacking the res to make any…
Thanks for the response guys! :D Maverickhornet - Thx man, Ya the waist ive been having trouble with, but i worked on it for this update. Edrice - Thx for the paintover ya i fixed the waist for this update, I'm basing it off of artgerms designs but im really going for realistic proportions. Goeddy - Hey man thx, Ya i fixed…
i don't know how much you know so I'm going to sound patronizing, sorry about that. what you've got is pretty decent it's solid, but the anatomy and general proportions could use some work. it looks as if you could benefit from a deeper understanding of what you're making, especially if your goal is realism. id ont know if…
I'll try to be as helpful as I can because you clearly mean good, you just haven't been explained exactly what is wrong and what to fix. People are frustrated because you should be able to see it, but anyways, I'll bite. This will probably offend you, but I was offended looking at the pic. I'll get over it. It looks…
Rhinokey's onto something here... I was just flicking through your site and couldn't help but notice that the majority of your 2d work (especially faces) seems like you've applied the facial details (eyes, nose, mouth) onto a flat plane, rather than it following the curves of volume you might expect. I guess you've done it…
Anyone know if its possible to make a shortcut to toggle preferences? Would like to be able to toggle between selecting faces from center and by whole faces