@meejeebee Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling and topology thread. This is a great resource with examples of common topology routing solutions for a variety of different shapes and active community members that work together to solve more…
Hey @TiefseeBanane; from the front and 3/4 view I think this guy is looks super cool (especially as a first ZBrush character sculpt)! I feel like the big anatomy issues are mostly going to be with the side view. It's great that his jaw juts forward so maybe finding references of a brachycephalic dog skull or someone with a…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
Remix is looking for new member(s) of the team! If you fancy yourself a creative and diligent 3D artist then why not see if you've got what it takes. We're looking for new and upcoming talent and this is an excellent way to get your work front-and-center in a large scale title. Should you be willing to accept the challenge…
Hey peeps of polycount, We're currently looking for a 3D Animator to join our passionate team! Check out our game, we've been Greenlit! http://steamcommunity.com/sharedfile.../?id=241750254 The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be the last survivor standing in an…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse triple A titles? Then Streamline Studios is the place for you! We are looking for Level Designers which are ready to advance the Art and Craft…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse triple A titles? Then Streamline Studios is the place for you! We are looking for Level Designers which are ready to advance the Art and Craft…
Added in more oscillation for more verity in the movements. I'm pushing for a more classic 2d looping look to everything. The whole world has to look like it's on a beat. Metal Slug is a good example of "the beat" look. The control rig allows a procedural method to programming the animation for the game. To make the…
The scale of the scene looks off. It doesn't actually look like a train could fit through the tunnel. Just my general impression tho, I could be wrong.
There are a few things that don't look good. 1. The columns look upside down.2. At buildings that on the last screenshot unnatural sharp corners.3. Very short of roads.