I'm also always looking around for free environment lighting tutorials. My steps would be the same mentioned here before: - ambient occlusion / light dome or GI - nice 3-point light setup + ambient light Maybe this helps you: I joined the Unearthly Challende 09 and had this WIP thread where i played around with lighting…
I hope you are making money with your skills! This is just so amazing, sketching this fast and so dam good! just in case you do not know: riot stated that we should not use predone work, that seems to sadly also count for human basemeshes. At least that's what it sounds like look it up here:…
Kwramm: Thanks for the info, never thought about procedural concent. I'm reading the Christian Akesson page and i found this(not hard to find tho) http://christianakesson.com/2012/218 When i saw it i was like "holy crap" this is insane amount of work and really. I might apply something like this but for smaller/indie…
ysalex: Thanks man. Actually your thread made me want to do this in the first place haha. JadeEyePanda: That's exactly what it is. :) Tits, erroldynamic: Thanks. I was trying to make it look like she's had a rough life, hopefully it comes across. slosh: Yeah, it's MD with an alpha applied. future-fiction: Thanks bud.…
Just tested this, and i can't get the smooth alpha blending in Max 2016 either. Max 2014 / 2015 and 2017 work ( though Max 2017 showed some strange overall transparency when the material is set to realistic ) But the Max 2016 issue can easily be reproduced with a BW checker map in the opacity slot: A checker field Is…
great job lucas! I really love the landscape you really nailed it, i few things i would change the chromatic aberation is way to heavy tone it down it fuzzies up the final renders. the ship itself could use a bit more love, i think a great place to look are at these images below from the pillar of autumn that was made for…
3rd attempt. Few issues, firstly the output size at the top (as seen in SD6+) seems to be locked! Can't change it and it's set to 256 even though I originally set it to 512 absolute when starting. So that's why this looks low res. Any ideas how to unlock it? Can't find any answer via google. Secondly I'm getting banding…
Iterating across multiple files in a single folder isn't very professional and in my experience can cause problems. What you should do is use source control and check in regular revisions while you're working on the file. Having multiple versions always causes problems with others not understanding which file is the…
There's not enough roughness to all of the textures so you should definitely add some more details to the high poly. http://www.texturehd.com/data/media/17/rock_texture_17.jpg Rock should be very grainy like the above link. Same thing goes for the ruins themselves. The idea is that the building has been laying there in…