Modeling looks good, the texture looks like AO is missing, its a good base material but is missing the ""texturing"" part Try add some grime to the crevices, also there is no edge definition and no macro large scale definition on the key curved surfaces Think about the highlight surfaces and how to define their shading,…
@hublus Thank you for your reply. I'm working on a little more context. I'm making a trodden path up to the gate (or I might move it coming down behind, and then stopping at the gate. As if many wanderers have entered but never came out the other side. Hopefully with the improved sconces and general atmosphere, that will…
"...unless you look into selling and made sufficient revenue from it for the holder of the artwork to care, if they find out." Not to say he should go ahead, but best to give credit where its due. Also if he were to sell it, fair use would look into what the end product is, if its an image of his render or a 3D print with…
The assets decent, but more for a couple of days versus a month like the others have said if it were a production environment. The dark shadows/AO? are also detracting from the piece, getting a skylight if that's UE4 or doing a global illumination bake would help with that depending on the engine you're in. Time comes with…
that's noble but dumb. Marketing -> more users -> more revenue -> more for dev, support . More users -> more hype, more game specific tutorials and more specific use cases, more Houdini knowledge sharing within the games industry. Marketing isn't just a tool to shove annoying ads in your face and make a grab for the…
Atlas Shrugged reader spotted. Are you really going to pull some market based capitalism bullshit about rational actors here. Why are you pre supposing what he says is wrong, and that he's just being whiny? People with actual experience can tell you that situations like this are not uncommon. I've worked at 7 plus studios…
@N88tr: Indeed :) But I think I'm already making progress on that. @Jessica Dinh: I prefer to stay with my more primitve tools for now. I have a full license for it as I'm also doing little assets and rigs for friends that want to sell their final products. I also plan to sell my future little indie games for 2 or 3 bucks…