There has to be a condition for the first trigger. However, modifying the trigger(s) usability is done through a simple toggle > event switch. I re-created your demonstration above in kismet and tested it. Hope this helps! -Jeremy-
you can fake that for the time being by duplicating your mesh, using a push modifier (if you're a max user)to push the duplicate out a little, then invert the normals of the pushed mesh, and give that mesh a black material.
There is nothing special with that.If you want "clean" colors (how you imported the textures) then make a new post process console without any color post modifier. Or try to "clean" the current pp parameters.
Right!!! Can't believe they had taken it away. "Alt + UP" ;) In anycase, interesting stuff guys. They are getting us ready so that they can rip the modifier panel out from underneath us... lol :P
So after looking my UV and mesh i realised that i forgot to turn of my subdivision modifier, that resulted in an Subdivided UV. I corrected it, regrouped my UVs in one and made parts overlap
Hey Jade! Go to your Fibermesh subtool palette, then in "modifiers". Then you'll be able to select a color for the base and the tip of your fibers. If you don't find it, tell me, i'll make a screenshot for you. Cheers!
I tried a month ago, but didn't get a response. Maybe someone else could try? I could probably code it myself with booleans and world space path modifier, but I don't have the time.
where are the actual work areas ? all i see are lobbies and common areas, but from what i have heard is that the real work areas are actually boring modified cubicles, no real office rooms, etc.
"Make sure to check your face normals on that low poly model" - you ,ean "Unify" in "Edit Normals" modifier for lowpoly model? Knald Beta it's instead XNormal, more perfectly version? Must try
Modular kit is the way to go. This is a good 'old-school' but still very relevent set of tips. The bend modifier part might be of particular interest to you based on the ref you linked. http://www.thiagoklafke.com/modularenvironments.html