Is it possible to take the mesh on the right and transfer it to the mesh on the left as a shape key? Whenever I try to do so with this method below it fails. Giving me the error "skipping the mesh, vertex count differs" https://www.youtube.com/watch?v=B7PNbMASU9o&t=28s&ab_channel=HarqoGames
@Delthor Thanks mate! Yea right now im just trying to bake all the maps, get rid of all the errors and put some materials on there that i can 90% keep. But thanks for the input! i will do some changes on the whole texture :)
Finally got caught up on homework, didn't like the other one I'd started so I started over from scratch. Feeling fairly good about how he's going though I know I have a ton of errors in it!
if anyone can help me, I'm currently trying to submit my mod, but when its split into smaller chunks it no longer registers in-game to be published. However the mod builder finishes with 0 errors. I'm struggling to understand what is causing it to not appear :(
Still plugging away at this one. I'm way behind on this project since my PC had a fatal error so I had to re install the OS etc.. Luckily I had all my work docs backed up O_O
Thanks for replying Eric, unfortunately the solutions you provided did not fix the issue. Another bit of information about the problem is that 3do does launch but with a photoshop error 'system_ComObject does not contain a definition for 'doJavaScript'. Other than that Ndo and Ddo do not launch
@David-J - You're absolutely right! I scuffed 'em up. Thanks :) _________ Some errors to fix on the trigger, but wanted to post an update: Running out of things to do. This should be my last update before final. C&C is still welcome :)
sort of managing to bake in max. (xnormal i still cant lol) however when ive baked it in max how do i get rid of these errors. (seams on uv lines and weird white dots) ignore the brown texture was just testing..
I've seen this before as well: http://www.moddb.com/forum/thread/mudbox-problem-with-terrain-uv (I think he might have found the solution at the end, if not perhaps it'll offer more insight into what people are doing when this error occurs)
unless you are trolling.... I can barely discern any form here and from what I can tell there are anatomy errors. the pallet is ugly and nonsensical and it looks like you've abused layer effects. this picture isn't even worth the post.