No problem! :) R Channel: This is the ambient occlusion map. This is multiplied over the diffuse, specular and reflections. G Channel: This channel contains details like support beams and so on. I made this so that I wouldn't need to use geometry for all the small details. B Channel: A basic, tiling detail map, applied to…
@Goziref Thank you for the kind words, appreciate it! :) @RobertThat's some really great feedback you got there, thank you! :) I tried to apply your tips and added some purple and brown in the cloth of the handle.Also tried some of the wooden parts, metal bits,... I actually painted a little bit all over the place today!…
well, it depends what studios you are applying to. I suppose mobile studios might prefer someone to wear multiple hats. Most larger studios want you to do a very specific job. Also the majority of studios will have one style, whether that be stylized or realistic. Depending on which studio you are applying to, you need to…
In other words, there's no more effective way from this stage when it comes to applying the texture and making it conform to the plank curve edge than the method I'm currently applying? I'd need to start over with the topology and modelling partially? Well, it'll have several purposes. I'll use it in a video project, which…
Hi, one things comes to mind: does the second monitor turn on when you apply changes but show nothing, or it remains completely dead? One issue could be related to "Screen refresh rate". If the second monitor is set to a rate it cannot handle, just switches off. In "Display Properties" select the second monitor (bordered…
Thank you Monster! I agree with some of the changes you spoke about and applied them, if not as significantly as your example image. Alterations were; Slimmed down and shortened the legs a touch more, widened the upper thigh area of the hips. I also shrunk the thumb-area of the wings and made it slimmer than before. His…
I know very few about gaming rendering techniques, so took some time reading valve's doc. It seems to me a way to fake environment reflection on an object, since it's a simulation of the real physical reflection, does it mean I can't put it to use in blender cycles, which uses ray tracing? or should I apply cubemap to the…
Thanks guys, I won't apply any jpg compression then. I'm not sure about the resolution but I hope people won't mind the big download. I've put in a lot of effort to make sure the quality is consistent, so I think this next pack will definitely be worth a download, regardless of the size. I'll have to figure out a good way…
OK, luckily I remembered quickly how I did this workaround. I saw this video a while ago, which about retopology with Transfer Attributes and I applied the same logic in order to mimic your mopKnit. To summarize it, I used wrap deformer, which was applied on a mesh before transferring it to the object of choice. Same as in…
Yeah, I'm not happy with my pillars. I've spent different ways of doing them but since I'm pressed for time I'm only going to go back when I can. How do I apply noise in UDK 4? I've tried playing with the nodes but it won't apply the noise onto the floor. My refraction node doesn't seem to do anything either. Might just be…