you should really read more about topology, your mesh has lots of issues like ngons and weird smoothing groups and the topology is not suitable for either animation nor posing the character well the textures are also veryvery basic :) i assumee you box modeled it in maya/3dsmax or something comparable? because the overall…
looking at this screenshot I would say you can do the same with most major 3d packages. At least in 3dsmax you can create a plane, slap the PSD on the plane and usually it should read the texture each time you changed it. You can tweak the tiling settings just like that app you mentioned in the material editor with 2…
I've found a workflow that kind of works but messes up very slightly, you can create multiple color sets to paint rgb seperately and then duplicate the mesh to merge the colorsets with the channels option, that seems to work reasonably well. But there is no way to seperately control the rgba channels after that so I'll…
I don't use 3DSMax but this tool looks amazing. I guess it's much about perserving the volume as it is to have evenly spaced vertices. And I simply don't know any other thing that does exactly that (do you?) Today I was having a problem relaxing something like in '1', but could only get '2', when what I wanted is '3' Does…
3dsmax has a great way of handling this in Motion Mixer. You create the cycles, load them into Motion Mixer on different layers and create a transition track. The walk then blends into the run then into whatever else you need. You can filter the different body part. Normally I block things in with poses, animating the root…
Thanks for your help, I am using 3dsmax and the DWG is just some splines which represent a flattened ortho plan. Here is another screenshot. I can extrude it, no problem about that but the shape won't be right as the flat 2D view is in ortho perspective. In the previous screenshot the angle is 90° in ortho so in 3D I…
FYI, here's how to embed images: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum When you select each of the two bone types, what do they show in the Modifier Stack? That should give you some clues. Which version of Max are you using? Some info about how bones work:…
You just need to be aware Modo will happily let you create non-manifold geometry (unlike 3DSMax which you've been used to). Edges can belong to more than two polygons, vertices can belong to two "surfaces", vertices can belong to the same polygon more than once (although this last one is pretty hard to achieve). Mesh…
Playing around with animating the camera in 3DSMax was pretty fun, especially getting once I got the knockback effect in. I was inspired by Cowboy Bebop for the finger gun shot; the punch angle was from an anime I watched a few weeks ago but I can't recall the name of it. If I had used a more detailed rig with faces I…
I don't think that cloth solution will work very well for that, it seems a bit more mechanical than organic like cloth. It's a lot more simple than I was thinking. I thought you had a gun strap or something more complex. I would actually look into using MassFX and the MassFX Constraint Helper. I believe it actually bakes…