One major thing I've had to learn about portfolio development is that we think so much about how many pieces we need to make, while the quality that is present is far more important. 2 or 3 solid works are much better than 20 OK ones. I don't recommend working on several pieces like this at once. What will happen is you…
Just going to throw my 2 cents in. 1. I have no problem with drm - in a way it is required, yet at the same time it isn't. Yes drm gets cracked all the time, sometimes the drm is just fooled into believing something that is false. Oblivion had zero drm - it only required the disk to be in to start the game - and it was…
[ QUOTE ] ...otherwise I'd just keep doing what I do...I don't need the money but I don't need my time wasted either doing just free work. [/ QUOTE ] You say that, and not to say that this applies to you, but probably 95% of the Game Art people at my school who graduate either don't have actual studio jobs, or are…
Is the game industry really so enticing that you'd seriously consider abandoning the love of your life for it? This is seriously melodramatic man. It's just a job.