@zakhar2 Great suggestion about the eyes! Followed your advice and fixed them up a little - he definitely looks more evil now which I really like. Here's a comparison shot: Very slight change but now he doesn't look like he's a little drunk or about to fall asleep. Thanks again! @Alberto Rdrgz Hey man, I tried giving him a…
http://rd3d.com/dtools/ Works like Maya's built in tools but it's much faster and comes with a ton of nice features :) just what I'm used to. Check out the demo, its worth a try at least. Doesn't work with Maya 2016 yet.
Here is a dubstep playlist that I have been listening to recently. (If it doesn't already load up as a playlist just click the playlist on the top right) [ame=" https://www.youtube.com/watch?v=je8UCmQ45h4&list=RD02je8UCmQ45h4"]http://www.youtube.com/watch?v=je8UCmQ45h4&list=RD02je8UCmQ45h4[/ame]
Time or a large update, sorry if this blows up your computers. I supose I'll start this off with the Djinn Forge Spirit I did with Robo, this was such a badass little guy to work with. And the custom particles by Drew Carrymore really push this summon so much farther, he looks so wicked ingame. [ame="…
Thanks you guys! @Alberto Rdrgz : Wow thanks! I agree totally. I gotta say, the perspective of the concept kinda threw me off thinking the pillar were more open. The station when seen in the game looks wider, maybe it's only my screen grabs that are giving a wrong perception, I'll take a better shot next week! Good idea…
Nemlet17: Thank you for your kind words! gsokol: Thanks man! Razgriz: The team was very small only nine people! Thank you! Kot_Leopold: Thank you very much! I am really glad to hear that! Zspheres are an amazingly quick tool if you know how to use it. Especially with a retopo program like topogun. I only had two days to…
Finished a new Portfolio a Japanese Inspired Store Front This one has much more stylized lighting based on a recent series of Photographs from Liam Wong More screenshots can be found here https://www.artstation.com/artwork/rDRrL
Alberto Rdrgz : OK thanks. Its easy to just look for real reference and not think of the normal bake, hope this will be a weakupcall for me :) yestorday i modeld a glock lookalike pistol that will be used in the same game. and will have the same type of textures. And since we have the subject up. i will post it for…