Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
In this case it's not an issue of vertex resolution so much as either the resolution of Spotlight (as your eyes see it on the screen, not the actual texture resolution that is loaded), or the pixol resolution of the model on the document/screen (like how projection master works). The projection is pretty much going to…
I also wonder it too. I use 2k mostly and 4k as a rare exception. Mostly in form of long stripes 4kx512. Never worked for FPS although. A material when exported from Substance Painter always needs /2 down-scaling to be pixel to pixel efficient in my experience. Due to working not in snap to pixel integer values but rather…
if ur using Maya, make sure to have pixel snap, and snap 1-2pixels inner the tile. If you are using a 128x128 px per square, just paint ur tile using 124x124, and u will have 2 pixels of room for padding. You will unfortauntely have to plan yourself for those things. This way you will be able to have filtering. As Noors…
Project/Game Info Hello, my name is Daniel Cook. I am a game designer for a new start up company, looking for an artist to work on my current project. The project is a 2D sprite based puzzle platformer, which will be targeted for release on XBox and PC in late fall this year. The Criterion - PLEASE READ This project is…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
Wow your pixels gifs are so awesome! im a brazilian too and im begining to make pixel art. I'd love to have the same talent as you :) I was trying to make a space marine and looking for some pixel art inspiration and found this. Congrats on your work
So, apparently there's a function in Maya UV editor that's called "pixel snap", that allows to snap pixels to either corners or center of pixel of a texture, applied to material. However, what I can't figure out is whether it is possible to make Maya automatically snap all the UVs to pixels? All I see is snapping each UV…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…