@PyrZern: im making new ones in 3ds max. you can select and edge and then hit the extrude box , extrude with a negative value heigth and a small with , like 0.001.
head lights looking good now, just need to have the actual headlight light indended not extruded out, and the orange square lights still extruded but a bit flatter.
It's pretty easy 1-create a cylinder 2-delete the bottom part and extrude it down 3-delete the front face, and then flip normals 4-extrude the border Cheers!
If anyone runs into a similar issue- I spoke to an old mentor about it, and he told me that the base geo is too low for creasing use. Adviced me to delete the extruded faces for thickness, and subdivide the areas for more geo, and then re-extrude. Will be giving it a go-!
Slice in the center of the curved roof/chamfer so you have 2 edge loops / extrude extrude polygons inbetween those edgeloops. Pretty straight forward, it doesnt need to be complicated and simply trying different ways usually rewards us quicker with answers.
Extruding edges! That makes so much sense. Now that I think about it, all that weirdness happened after I extruded some edges from the eye area. Good to know.
Why not just float the whole thing? Clone the faces you want to extrude from into a seperate object and extrude from *that*, topology issues shouldn't be a factor? You could even float a third 'trim' element over it to smooth the transition. Assuming this is for normal mapping, of course.
@ExcessiveZero, ya the defualt extrude can do extrude along a path things like max can, and the wire deformer, can bend existing geo to a match a spline like in max too.
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
I figured this out on the elevator shaft. I took the edges on the outer front opening and extruded them to create a front face. Then I extruded the outer edges of that front face backwards to create the sides of the shell. Lastly I used Mays fill hole to fill in the back.