After over a decade of using max and maya professionally I've fully switched over to Blender. It's intimidating but once you get used to it it's a delight to use. Feels way ahead and more "pro" than max/maya in many ways. Yeah you don't have big dumb icons everywhere but get used to the hotkey based workflows and you are…
If you simply want to revert back to the un-subdivided source in Max, here are a couple quicker methods... http://mariussilaghi.com/products/subdivision-reversion does the best job, and it's cheap. http://www.polycount.com/forum/showthread.php?t=86680 does an OK job, and it's free.
These look very interesting. I don't understand why you don't have larger versions of them; http://media.cmcdn.net/8625431/800x152.jpeg I think your TF2 characters look great! But I don't agree on removing these; http://media.cmcdn.net/8625197/783x1000.jpeg http://media.cmcdn.net/8625387/666x850.jpeg
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
Paradan if you want stuff like envirmeant piaces, why not look at one of the environments that got released. Such as these http://www.polycount.com/forum/showthread.php?t=86767 http://www.polycount.com/forum/showthread.php?t=87601 http://www.polycount.com/forum/showthread.php?t=89682
Well since this thread is still popping up, I saw this today and figured it might as well belong here: http://www.zbrushcentral.com/showpost.php?p=863003&postcount=23
Not sure if this will help but wrote this couple of years ago if it might come in handy. Bugo also made a couple of marking menus too http://www.polycount.com/forum/showthread.php?t=86915