http://www.quakecon.org/ AUGUST 12 - 15, 2010 at the Hilton Anatole in Dallas. Last year was my first year going, and really enjoyed it! The wife said we may get a room, and if that happens, I will have to take the computer. Maybe I will find some of you guys this time? lol
Hi I'm working on a script in maya 2019 the unfold vertical command is uvTkDoUnfoldAlong(1); Can anyone tell me the unfold vertical command for 2017 and is it same for other previous version also? Because when I'm running my script and it is giving me an error in 2017 version.
I finally got a chance to try out 2010 and have to say I really like it. Just the fact that I have polygon cruncher is nice (which I bought years back, but I can't get to work on newer versions of max :( ) And it's nice that I don't have to worry about tracking down and installing polyboost either. I know its sort of a…
Autodesk, the purveyors of all polypushing tools on this side of the hemisphere, has posted up a page to accompany their Siggraph 2010 efforts. There's a bunch of news of course as well as a live webcam and a schedule of what to expect. There's even some master class vids and canned interviews as well. Siggraph runs from…
It's looking better, but I think you could push the edge wear a bit more. Depends on how new you want this to look though. I'd add some more dust in the recessed areas. And I'd overlay a bit of wood grain. Here's some more reference: http://free-images-etc.rb-d.com/wp-content/uploads/IMG_9807.jpg…
Just started using Max 2010 again after a reinstall, and for some reason it won't let me enable Texture Correction in the Viewport Configuration. Why is this, and how do I fix it?
I'm not having the same results here. Would things be that different between Max 2010 and 2011? Here's a test I did, exporting a Nurbs file from Moi to a .obj. Imported into Max: Can you post a screen shot of the results that you are getting?
Hi guys ! Here's my participation for the Comiccon Challenge 2010 on GameArtisans.org. I chose Mr Freeze cause I wanted to improve my hard surface skills. I hope you'll like it :