i just talked to Teddy and he confirmed that this is a bug that he managed to reproduce, we´re working on getting this fixed for 1.7, thank you so much for reporting!!
https://forums.unrealengine.com/showthread.php?1037-How-do-I-make-realistic-looking-glass I would recommend the forward translucency mode as it has per pixel lighting.
I agree that viewing distance will obviously matter. But I do want the picture to be the highest quality possible. Especially when I'm going to be spending 130 dollars on a print :)
First low poly in UDK. Quite a few baking errors and a big seam. Couple more rebakes and then starting on the texture, wire coming next post! 13k tris:
You want to look for the brightness value in the color picker, but you can do some simple math to get the value as well. In this case 173/255 = 0.68 or so.
Thanks Daedalus51 for bringing this to my attention! This bug completely slipped my mind, my apologies. It has now been fixed and will be part of the 1.7 release. Thanks again! - Teddy
I watched the 107 facts about the new Jungle Book movie on youtube, and wow was I amazed at all the detail they put into the movie. Can't wait to see it! Going this Sunday!
"...you can highlight the fields in question and use *=147 to magically multiply all values by that amount. Other arithmetic operators such as +=, -=, and /=, can all be used to avoid that handheld marvel of technology!"