What you are showing there in the video, is more like a volumetric light effect, that happens when the air has a lot of dust or some other particles - dense fog for example... What you are looking for, is a lens effect. To make a plane facing the camera, you can do this:…
looking very good guys!! tho id say as a general idea, put more polys around the eyes for more definition. Except for Swizzles models/textures, some creases around the eyes are too soft , I think it could really make the character's expression pop out if the eye region was more definied. Ok im done nitpickning, as a whole,…
I'm not 100% sure what's going on but where ever there is a seam you need to have a hard edge. If there are no seams then the edges should be soft. It's possible that Zbrush low poly isn't exporting out smoothing information that will bake nicely. I don't have any good resources off the top of my head to help with baking…
This scene looks great, awesome work! I like how you added in large and small pieces of cloth, their warmer tones and soft shapes provide a nice contrast with the cold, hard stone. How many unique substances did you end up making? Building a library of them at the end of each project must be quite useful as I imagine they…
I still stand by Modo + Messiah. Though there is one thing you can't do with this combination, which is explicitly edit your vertex normals. You'll have smoothing groups (Modo 501) just not a way to make nice soft looking foliage planes. I think it could be done with a script but as yet no one has written one (it's on my…
its realy simple if you have zbrush: add wings or other stuff to youre model -> go to zbrush -> subdivide without smoothing enough to feel comfortable with painting qualitie -> project texture as polypaint - add polypaint -> back to 3d soft you are using -> fix/edit uv's -> back to zbrush -> project polypaint to new edited…
Looking cool. Very nice model overall. I am finding there are a few things you could fix up though. First is the contrast. You have nice contrast on the upper body but the lower body is a bit mono-value. Second the hair looks a little too soft/rounded. I'm thinking you could add more sharp edges on that. I also noticed the…
It's hard to judge without the characters and their colors (even if t's rough). If your subject is about your characters, I think that you should put them as soon as you could to have a good reading of the image, the background will just be there to help the eyes of the reader. I think your composition is too centered, the…
Interesting idea/concept for the piece. The lamp post looks pretty cool, but I don't see it in the painting. Are you using any supplemental ref for that? The larger forms/shapes of the tower look OK, but I think everything is too soft and you need some tighter edges on the stonework. It looks a bit buttery and isn't…
Agree with Xoliul not really game art, but if I where you I would improve the render, reflective objects looks really dull with a black environment and a checker floor. I would setup some nice studio lighting with a soft curved backdrop. Found a tutorial here for you, but if you take the time to search on general studio…