Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
I had some major problems with my internet connection which resulted in total internet blackout for about a week, so that's why I haven't posted anything new for a while. Here's some progress, anyway: Changes: - Remade the wood wear to be more pronounced and sharper - Added more dirt - Added more detail to the metal -…
Hey guys! I´m currently working on a UT3 model and ran into a problem. Usually you´ll have to split up your uvmap like this There is a workaround so you can keep your original uvmaps intact I wanted to use but for some reason I can´t get it to work...So I´ll have to redo the uvmap. The problem is that I don´t want to cut…
Very nice! You probably could push the highlights on the grey parts of the armor some more, e.g. the ridges, but perhaps you wanted to contrast that with the golden parts.
what I see as the big issue, is what is best for a politician to do for him self, is very rarely what is in the best interest of the overall community and society. The system is broken here, it is in the best interest of politicians to just except the hand outs from cooperate America, while otherwise ignoring what the…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
Hi, I have a problem. I have been creating my game for some time now, but one thing worries me. The main character in my game will be played by an actress, which will drastically shorten my development time - but also expose me possibly to legal problems. I wonder if it's worth it at all. Seeing how many character mods are…
Cgtrader wants materials that are renderer-agnostic. That means no refraction, only old-school opacity. Unity apparently can import Physical Materials from FBX with all textures, see https://docs.unity3d.com/6000.0/Documentation/Manual/FBXImporter-Materials.html#:~:text=Unity%20provides%20default,from%20FBX%20files