Im sorry if constantly posting images back to back is not allowed, im just trying to keep my work progress stored along with not letting my thread die. Final update :P Had to keep working a little more before bed XD. Still very much a WIP, suggestions? The belt was unexpected so im going to have to figure out a way to work…
Downloading now, really liked the first one, plus MT Framework 2 looks sweet. Edit: Good stuff, although it takes ages to kill that AK when you play on your own and when you finally kill it, it melts away. Capcom never ceases to amaze me with some of the stuff they do. Wonder how they did that melting effect? There are…
[ QUOTE ] Okay, okay. true, but then it's not about you. it's about those paying you for you to make what they want. If you don't make what they want they will find someone else to make what they want. This is the definition of a job, or even a "comission". Scott [/ QUOTE ] Yeah that part sucks and all with the limited…
Considering that these models are for a HL2 mod, I'd worry less about your texture fidelity, Speve-O, and start thinking about how you're going to use some DX9 shaders on these guys. Aside from character faces, HL2's texture work is pretty basic; there aren't many texutures in the game that stand out on their own. It's how…
I like what you have especially with that older guy in armor. Personally, I think its your best work and should be put on top. One thing I noticed is that there are no poly counts. It would be nice to have some clear stats on your work. Also, some of your images open new pages, and others don't. I actually closed out the…
Turkey Stuffed Update Dev Update #18 State of the Game Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development was also slowed a bit by the rush of the holidays as well! We expect things to pick up even more as the team…
You are entitled to your opinion. Lets stay on topic and not digress away from the op's purpose of the thread. @focus_method I havent tried Armor paint but quixel mixer isn't that bad especially if you are using ue4 with megascans which is free if you are using ue4. You can paint displacement maps in quixel using brushes…
The idea is sort of clear; sort of a hermit guy waiting for people to come to him so he can keep their weapons. THat's how I'm reading it at least. The character needs a more focused design. Right now it reads like his armor is just cobbled together from assets and its hard to read WHO the character is from the way he…
^ DC Universe is godly hard some times. Even at level 30 Solomon could still mash my face in the pavement with ease Bizzarro makes me look like cow shit And that Egyptian god thing reigns undefeated with 2 or 3 people going at him Then theres the back to back hundreds of pvp battles And how hard it is to get your hands on…
Thanks @future-fiction Yeah, I feel like doing a lot of different characters sometimes because I get very inspired by other artists or games. But each character takes me tooo long to finish and I got very frustrated on the last one that I did, so a friend of mine suggested this challenge. But it is taking long as well to…