roboy, for future reference create a "template" in Photoshop with your contact info at the bottom of the page. Like what I do is have the document size be 1280 x 760 or so. The extra heights gives some pixel room so I can add my name, email, web address, etc. Also it allows me to keep the actual portfolio image at 1280 x…
Really awesome. I might have expected black hair, given the Arabic aesthetic (I think?). Maybe black roots fading into the reddish color might be even more appealing than that though. Just a thought, not a critique. Looks excellent as is.
Hello RyanB, thank for your reply, I already try the "Keyframe Reduction" to "Off" with no result ... ( for the rig option I'm in legacy mode / Generation: store in root) For the second solution, How do you set up IK handles in Unity?
What I'm hoping is that Autodesk has a separate team working on building a modern root application from scratch. Maya and Max are very powerful programs, but they are starting to show their age. You can only iterate on old code for so long...
Yeah, the roots on the tree are separate elements, and using the same UV space as the trunk. For the hut roof, I could have perhaps simplified the mesh since its stylized. This is my first stylized work, so still cutting my teeth.
textures looking ace. they're just regular bones? you just have to set up their hierarchy first, then link it to the root of the cs rig... they also have to be animated seperately outside of the cs rollout. ghost: what a nice thing to say
They MIght Be Giants also do the theme song from "Malcolm in the Middle" I've been listening to: World Wide Tribute to the Real Oi vol. 1 & 2 The Dutch Hardcore Tribute To The Real Oi Gettin' back to my skinhead roots
I would say to shift the arms into a natural position for them to be in.. maybe a 45 degree or more angle, and don't forget extra cuts around the elbows for deformation I don't think they will be underground much (or will they be? the fingers almost look like roots)
Haaa sweet the two missing Java-Opengl were causing the issue, plus I had to copy one jar file from the default Javaruntime folder to the viewer's root. But now it works! Time to redownload DragonKnight Thanks a ton Kat!
Hey, I’m using the base horse rig, but it only has one master control, the root. How can I add subroot master bones? I was searching all over the net and I can’t find any tutorial. Is it not possible? it seems like too much of an essential thing not to be possible