You need to make the tiling a function of screen res, in the screenshot above the size is fixed. Try something like multiplying the tiling parameter by screen resolution x (or y, or x+y). Non-square textures should be fine, just change your texcoord node U/V tiling to (2,1).
Thanks very much for the info, I had a feeling it wouldn't affect it too much on stone but I thought I messed up some setting and didn't want it to affect my model. Is there a reason I shouldn't just use the divide function instead of Dynamesh? It seems to produce the same result.
I would like to know what kind of rig they were running that demo on. C4d is horrible when it comes to high polycounts so i dont really see this as something one would use a lot, maybe for blocking in landscapes and such. Nice to see they finally have functioning normal map baking.
Hi everyone, Just a small update... I did the Column texture again, and I think now its more "functional". Obviously, given the number of columns on the scene, I will have to come up with a few variations to this in order to reduce the similarities. I hope you like it. :) C&Cs are welcome.
Some wip stuff... Kneepad for: I AM aware of the fact that his head is too big and that the pic quality sucks. It was taken with my cell phone so don't bother mentioning it. Also, I do NOT intend to clean the concept up at all or change it in any way. It serves it's function as is. Blargh!
Looks cool, not a professional but I would go with 1. Sorry to say but I am sure 3 isn't functional the overhanging armor at the bottom would hinder his ability to bend forward as it would just stab into his belt. Correct me if I am wrong by all means :P
spacemonkey...I have not felt this good...since...I saw female genetailia for the first time. Amazing work, and it is very inspiring. Everything looks so functional on the Sarge, and the A symmetry is giving him so much personality, it really works very well. Can't wait to see the low poly version.
It looks spacious and busy at the same time which to me, creates a feeling of hap hazard prop placement. There doesn't seem to be a real over all function of objects. Also your texture sizes seem a tad small for some of the objects, as well as looking photo sourced and without effort into creating flow.
after clicking that link and not gettinga functional html page i made a quick google search and found out that the figurines actualy has black hair : insert fake shock sound here : but than i saw a wallpaper were she is blond :mata: great work all around tough
Gorgeous looking model work. I can't fault you there. ...however, the M203 would not function properly mounted only at the rear to a rail system like that. It has to be supported at the front of the frame as well. I'd try a bracket or something attached to the lug behind the flash suppressor, just below the gas tube.