Hello Polycount! Frontwire Studios, the developer behind the much anticipated game, Galaxy in Turmoil, is currently looking to bring on a few more artists to help bring our vision to reality. About Frontwire Studios If you have not heard so already - we started off as a small fan based non-profit passion project (what a…
As a cub of the Ursine, only one thing frightened me. Not the stories of phantom bears that stalked our village at night, nor the
tale of witches that snatched cubs out past curfew. What scared me was something real. The sacred Gelid Mountains. Cubs assembled every fourth moon, sat by roaring fires and listened to…
From here I started placing the cards down in ZBrush using the move brush and curve modifiers - I'm focusing on the main shape at the moment trying to understand how to place the hair cards (looking at https://www.artstation.com/artwork/EaP1G8, https://www.artstation.com/artwork/28eGyv for reference) but it's going to be a…
Thank you for comments. Cryrid, where can i find the cloner brush (even if it wont be usefull i would like to at least try it)... i dont see it in my brush window. I will also try other aproches suggested here, thank you again :-). One other question- why does zbrush lack such IMHO essential brush? Is the somehow…
I would try to find another color for the red crystal. It kinda breaks out of the whole color concept and imho distracts too much. Maybe try a more purple or blue-ish color there. And as marul suggested, shader masks. they are really really important and can greatly add to the whole thing, transport a good amount of…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
Kudos then, the volume looks very realistic. Next time work a bit more on color variation, and changing up the materials. It all has that very dry look, that comes from light bakes. Even though it was hand painted, it still comes across as if it was a barebones lightbake with some overlays. Try to get all the elements…
I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
The ME3 thing is just ridiculous. From what I saw and heard it's a quality game with a great story in its own right, why can't people take pleasure in that? I mean games are my job and I take my job serious, but taking a game serious like this and going tho the lengths those people did....sheesh. It's almost as crazy as…
I'm tired of the "oh I finally got my shit together... wait... no that was someone else" approach to DW. Every year its like its being run for the first time. IF PC can do a decent job of not jacking it up, providing a awesome way to inspire the community without jerking it around and squashing creativity with stupid spec…