Thank you Eric, Absolutely I agree. It's really hard to find references then. But now I've looked Google Maps and couldn't believe my eyes :) It has amazingly detailed visuals. (I'm talking about outdoor)
Hi ! I Just talked to Gomcdowell and we sorted it out :) ! My lesson tho , I should have handled files from client more careful next time. btw, thanks guy for pointing this out.
Hello! My portfolio is at www.erikshivner.com You can also email me from that site if you would like to talk to me further about the position for 3D modeling. Or PM me on here. Thanks, Erik S.
So the shadowing and lighitning in real time is quicker? Great! Thanks I'm talking about the baked AO Now I noticed another problem... Why the shadows suck and were cutted? Is it because of low poly count?
Hey LilyNion, Thank you for the feedback because i can see what you're talking about. What you're seeing is actually the vest (not the jacket), so i will have to revisit it because it's not supposed to be leather :smiley:
Lol, awesome. I didn't have the video link on the wiki, now I do. Thanks Magic Sugar! Here's the document part of that talk fwiw http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer
[ QUOTE ] And the people who lock themselves in a room for all hours of a day, ignoring the real world around them, grinding away at the same repetitive task to gain rank in something that gives no reward, will be laughed at! [/ QUOTE ] QFT
Switched the green channel, comparing the two side by side I see what you're talking about. Although, some of it may need to be switched by individual layers. Also, I got it to be two sided Thanks Jogshy
Ah gotcha, to add some parallax, thanks MoP. commador were you talking about working in exploded space from the start? One downside is I think it would be much harder to visualize the end result.