Exactly :) For instance, non-triangulated meshes cause problem with tangent-space normalmap baking, since there is no way to guarantee that the tool used for baking triangulates things the same way as the engine the model is ultimately exported to. Now there are workaround around this (like applying a triangulation…
Don't want to put a downer on all your enthusiasm guys but this is weak and smells like Hollywood "forever part 6", I am dieting hard with a vengeance. Why not create "New" up to date reality and quit the remakes ? Boring the tits off me this stuff, trying so hard to do what ? recreate the magic of RTCW ? no chance. It…
Best of luck to all those affected. This industry is project based. The media likes to pretend it's not, but it is. Sometimes you're kept on for the next project, sometimes you're let go. If it's badly managed, the project fails and everyone goes. It sounds like two of the studios mentioned had finished major projects in…
there is a difference between being an artist, and being a production artist, or say a commercial artist. you wanna target it to fine arts? go talk to gallery owners. there is a general misconception of art and commercial design work, in german i would never call myself an artist, in english there is just a lack of a…
I left Obsdian right around the time the Oldwalls areas were being started on but I don't think I contributed much if anything. The Blade Graves scene was the first real environment created for the game. We spent a lot of time in pre production working out what the visual style of the game would be and the Blade Graves was…
That's because the zremesher guides don't really work. Once upon a time they did -back when zremesher was first introduced- but at some point Pixologic had to change to how zremesher calculates its edge placement in order to prevent spiraling topology (which was a huge problem with zremesher). As a result of their changes,…
I can't believe some of you people saying that it's alright. You obviously have no comprehension of how bad losing 5 months of your time is, much less 8 years. Of course losing that much time of his life over empty threats will drive him mental, I would too. More importantly is that the consequence itself serves no reason,…
I wouldn't have thought memory was really a concern here, I'd be more interested in what you're actually drawing to screen . It'll depend on how the renderer batches materials and what effect changing parameters has as to what happens at render time. That simple material colour change could mean you're quadrupling the…
I agree, an SSD is something you can postpone and you can upgrade to it later despite what Frankie thinks. You can actually create an image of your OS drive and put it on your new SSD. One caveat though. I would recommend you partition your drive to the size of the SSD you plan on purchasing (i.e. 120GB SSD, 110GB…
Update #2.2 I've finished a basemesh blockout. I have changed a layout of the room a bit to compensate for the pillars. I think it fits in pretty well. Mades some braziers and torches but I didn't put fire on for my computer can't handle that many particles. It can barely handel High quality of UE4, but I digres. Now I'm…