Okay. I like Modo. It's one the best modeller I've used. But there is one thing I absolutely cannot stand about it... ...how it handles transparencies in the realtime window. It sucks. So absolutely horribly. If I want to make some low poly trees and bushes, I have to export everything as an .obj, and do all my aligning in…
Thanks! Every character on Sea of Thieves comes from one base mesh - one unique topology to rule them all! I'd post the topology but I'm not sure if that breaks NDA- it's nothing special really anyway- just a mesh dense enough to hold up when pushed and pulled to these sizes. Each body size, and accompanying head shape…
I do find that I've gotten looser with some things, but that's an improvement really. Like Lazerus Reborn said, it's more confidence. I've known for a long time that i prefer working looser/quicker though, especially with drawing and painting. Ideally I would put the bare minimum down to get an idea across. When I was…
Suburbia is not far from being a "concrete jungle." There's more vegetation, but it all seems so artificial. If you want to see some real nature, you should come visit me here in the wilderness of Northern California (far North). There's not much to do though, other than get drunk and drive off-road vehicles. In fact, just…
I haven't read the thread so this might of been brought up already but I think you should become app ambidextrous then use which ever one feels more natural to you or has the things you rely on. I've bounced back and forth and I've pretty much settled on max for just about everything, modeling, materials, rigging,…
I think you need to make what's called a "style guide". On the style guide you show some sample assets (models, textures, and key concept pieces) which adhere perfectly to the style guidelines/art direction and technical specifications of the project. It should cover as many different scenarios as you need it to in order…
@Taylor Brown said it perfectly regarding the site. Honestly the site alone would be an issue as it wastes so much time of a viewer. Having this as school project/requirement sounds about right as school tend to bog you down with completely pointless assignments when it comes to actually getting a job. Also things like…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
hi! Actually your texture density is way off, all those little squares is a the entire texture, so it tiles hundreds of times. Go to the reimport import button on the main DDO window and change the Texture density, take whatever its set to now and divide it a couple of times, for instance if its set at 4096 try setting it…