You are absolutly right, even though i might not like to admit it myself. But its the truth. Still, regardless, knowing this model is absolutly useless. Compare this to my first character model which took me an entire week...this one is made in one night. Atleast i made some progress...even though my workflow is messed up…
cheers guys. here's a quick update, rear still needs a lot of work. xoliul's shader was made for this stuff :) right now im wondering how best to do the rear lights, it's a shame i don't have GT5 prologue to check their model out. im also wondering if cutting in the body lines and the holes in the bodywork might be easier…
I don't see "great tech" with valve... Dice, Guerrilla and Crytek do the job better, tech wise imho. And with that contoller, i'm not pretty sure of its potential. I don't imagine myself playing a fighting game with that... i need 4 buttons on the right!. BTW, the camera control with a pad is horrible compared with a…
Good start, but I think you might wanna have another look at the proportions and distances between the buildings. In the concept the two buildings in the front seem to be across the street from each other, but in your block out they have a pretty big gap between them. As for the building I feel like they aren't the right…
Last few animations for this guy. Spitting Acid. [ame=" https://www.youtube.com/watch?v=RIi30NRgJpo"]SpittingAnimation - YouTube[/ame] Left arm attack. [ame="https://www.youtube.com/watch?v=ehc9A9AUMyQ"]leftArmAttack - YouTube[/ame] Right arm attack. [ame=" https://www.youtube.com/watch?v=G_TeS39BLgk"]rightArmAttack -…
Yes. The lights are in 1024 K increments, starting from 0 (the black one) and going up from right to left, all the way to 14336 K at the back. Here are the UI bits I've added: Currently the normalize color temperature checkbox does nothing. The next thing I want to do is make it so that if that's unchecked, color…
Things are looking pretty good so far although the kitchen looks a little shallow in depth. I wonder if it should be a little deeper because on the right side of the concept it looks like there's some sort of narrow doorway or storage space. The box above it might be some sort of exit sign/light. I dunno if you're using…
i have to fight against these quite regularly, it's quite the pain to at least minimize them to be able to smooth them out later in pshop without killing texture detail. i have a checklist for this at work and have not encountered an RTT problem in a while but i think the main fix was to change the scale of both source and…
Thanks Hawken, I love a good crit, this was helpful. Here's one of Tan that I did which is even more muddy than the bjork one I did it before reading your post. I might do the next ones starting with linework to nail down proportions first because moving features around has made things harder. I also want to figure out if…
yeah I am glad I posted on these forums. Alot of good info from each and everyone of you. Your right I still dont feel any mood. Sadly I am horrible at lighting and still working on that part. I still am sort of not sure what type of mood I want yet. I will have to decide real soon though. Yes i do have access to Z-brush.…