Thanks for the feedback! @ Bek: Very good point! I didn't even think about that. I'm used to scaling and rotating props to add variation but it seems I took it too far this time. I'll see what I can do. I started blocking out the ceiling I was talking about. I'm probably going for an 8x8 or 4x4 ceiling (what I have in the…
Yeesh. Falling off of this project was not originally on my itinerary, but I guess that's a potential side effect of going from unemployed to working hours wholly incompatible with previous sleep schedules. I think a week after the official end of the challenge if probably as good a time as any to move out of Hi-Poly…
Really nice job on the points of view and overall presentation; i actually really enjoy seeing environments like that :D But when you say that you made everything with painter, you mean you got one big texture for everything? Bcause definitely the floor is really low definition, having diferent materials with tilable…
Hi again, its been a while since my last update... Been doing other stuff and then there was Global Game Jam (btw next GOTY over here!http://globalgamejam.org/2015/games/houston-what-do-we-do-now made most of the textures with paint cause didn't have software on the computer i was working on but had lots of fun ain't that…
Things I think you could remove or fix: - Theres a large footer section with nothing in it, I'd remove it - I don't see a need for the Instructions on how to Hover and click that seems like common knowledge to anyone in the Industry - as LMP said theres no need for a separate "Personal Work" link until you have…
There is the last renders from UDK...before the update into UE4!!! This update will be the occasion to: > Get a better readability by tweaking the color of the elements and their light's impacts (flat, shiny, metalic, etc.). > Optimise some props ^^, > Tweak the shadows artefacts. > Maybe add tesselation, if not so…
Hey guys, thanks for the emails. Sorry if i was not able to respond to you all, im still sifting through alot of portfolios. We are still looking for a Environment Artists who specialises in prop and vehicle asset creation. Basically what i need is someone who has good availability, and can pump out simple props for our…
It is not foolish to display a range of skills, but you should focus within a single discipline. By trying to do characters you are spreading yourself too thin. There are lots of things to learn just within environment art itself! I would recommend stopping the Geralt, unless character art is something you really want to…
Hello World. Time for update. I finished some furnishings / props for the Throneroom. A tanning frame, trees, roped up woodwork and fur or wulf carpet? (lol, sorry 4 my english). The tanning Frame: [sketchfab]6b69b6d07d2641a7b80c4b1d5d180d87[/sketchfab] Tan Frame by JointVenture on Sketchfab For the Tipi (Tent) i've…
katzeimsack that looks great, love the water, would love to know how you went about that texture. question though. for art tests when given a concept like the one given here is a good thing to stick to the basic concept of 3 windows, a door, the higher dock, ramp and lower dock while adding secondary props as you see fit?…