Hi, I heard lot of good things about Marmoset toolbag2. My understanding is that both Marmoset and V ray are rendering program. If I go with Marmoset will I ever need to use V ray? Or should I go with V ray instead of Marmoset? I mainly use Z brush and I rarely use 3ds max at the moment, and currently I am interested in 3d…
Hello Polycount! Elodie and i decided to enter this contest as a team. We decided to go with a Egyptian style throne room with colorful lighting to contrast with the monochromatic colors of egyptian style. Here is some of the sketches and a early "final" concept. Hope you like it ! Software used: Maya Zbrush Photoshop…
@Alex_J I modeled the highpoly, made the lowpoly, brought everything into substance and baked the textures, textured and then setting everything back up in Blender to duplicate and fill the empty spaces with recycled pieces. Reduced anywhere I felt could be reduced more for polycount. Finally I brought it all into Marmoset…
Update: Starting blocking in Orianna's frame and major torso elements. It has been a relatively slow week. I'm trying my best not to rush this project, but it's definitely not moving at the pace I'd like to. ah well. Feels good to finally start seeing this come together. The for the end result, I'm shooting to have an…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
Been awhile. Sorry for the absence. Now that I'm a game developer I hope to be doing more low poly work I can post here. To start: about 75,000 tris for the little lady. Body was sculpted in ZBrush, clothing modeled in Marvelous Designer and then retopo'd in Toolbag2 . Scultped then reprojected the details in ZBrush. Boots…
Hello - The UE performance is not "quite bad" considering that it can handle realtime games with display complexity orders of magnitude higher than just one asset. Of course that's assuming that you are preparing the model to be real-time friendly, but that's a given. So, the highpoly aspect of your question is pretty much…
VP2.0 with DX11 shader covers most things well, pretty easy to setup and very fast. A large cylinder with a few sub-d levels will give a nice curve from ground to background wall. an ambient and 1 directional light covers the basic lighting set up. Load up Maya or Autodesk Ubershader into a DX11 material and wire up the…
Don't forget Blender, it could become the new Standard in the near future with the 2.8 so it is worth learning it in depth and it already starts to be used in AAA games like those by Epic Games and Blizzard (but mostly by independent external studios that do their skins and special events updates) and it is very popular in…
There is a number of video tutorials that will cover this and, for me, seeing is usually the easiest way to understand on the first go around. Also, check out this websites wiki for detailed explanations and plenty of links to tutorials and further reading. Baking is something that was really troublesome for me as a…