def. getting cooler- face is a tad generic though :/ Also you might want to thicken up the shoulder spike needle things. right now they don't entirely do much for the silhouette.
You def need some more content but the stuff you got look nice, the "Japan Night Scene" that you have in your blog look very promising, finish a block in that style !
happy holidays, to all those who actually have free time! greets from the trenches of game dev crunch mode, no holidays in sight over here but it can only get better
the site is trash, and the dev is a smaller one in russia, the game uses unreal 3, and a lot of the vids an the site are alpha, and pre alpha footage, ill have to take some screens from in game
ok... now i must know what the new car that keeps being brought up is. congrats btw, Blizzard might be only place that is a step up from a dev like Bungie.
Wow, love the intricate detailing! Kinda suggests a cross between warhammer 40k and Deus Ex to me! :D Feels like the final texture would suggest gold, brass and carbon fibre.
I've talked to some of their devs and didn't get that impression at all. They've got a lot of different users and they are attempting to maintain legacy support for their product which is where a lot of the issues come from.
Wow, I thought you were talking about Acclaim when I saw the thread title. That's two crazy things being actioned off in relation to game dev lately. :P
I'm new to to game dev and creating game assets. Just wanna ask.. if all the faces in UV map is cut (1 face = 1 shell), will it affect the performance? Just wondering since if that does not affect anything then I guess I won't be meticulously sew everything.
Hey, I am currently a student in a Simulation and Game Devleopment program. Im really into 3d modeling and eventually would like to become and environmental artist. In regards to pay, job length, and availability what are the benefits and drawbacks of being a freelance 3d artist instead of full-time employee at a game dev…