UDK also has this system called Massive LOD. Which lets you set a bunch of smaller objects to be replaced by one large object at distance. So you could have a "close up" set of objects which get replaced by a large spaceship when you are far away. http://udn.epicgames.com/Three/MassiveLOD.html
Guriamo: Hmm, whenever I've tried that it's always baked out really weird, like it's ignoring my map settings (eg. baking world space normals instead of tangent-space)... maybe I just set it up wrong... I'll have a mess around now and see if I can get something working.
hm, fun. I'm partly inclined to think this is a display problem, or at least partly so; like the model has *some* bad thing somewhere that's causing an issue. The only time in recent years that I've seen that kind of display weirdness was when I put in a very old video card while waiting for a replacement. I'd start with…
Forcing dynamic shadows does get rid of the problem, but it means I don't get the Global Illumination and bounce lighting baked, which isn't ideal. It's the best option so far though. But I'd love to hear any more suggestions that might fix it so I can bake lighting properly. Like in my OP, I've tried various sizes of…
SirCalalot - thanks for the tips, I didn't know that stuff about how udk compiles the image with tiledshot, I will try using the shot command, I have a funny feeling that I will just end up doing printscreen for the final screenshots. (also glad you like the highpoly :D ) i also come with a new problem, I want to put…
I've been getting more comfortable with UDK and experimenting with terrain a lot over the past week. I also learned how to set up Mesh Paint so I could paint moss onto the trunk of the tree. Here are the latest pictures of the terrain and the tree. I've also started to learn ZBrush. Today I messed around with rock…
As far as your first character goes, I think you are doing well. My first character was aptly named "Plumber-Man", because he looked like a green pile of shit. Now, as far as what I think of the originality of this, honestly there is nothing new here. I really hope you think of something new to do with it. What will really…
Canti that sounds really rough. Definitely the extreme of what even I was thinking with this. Glad to hear you're turning the corner. I made a few edits based on what all of you were suggesting. I tried to take into account the entry level people and outside influences on art. C&C is again always great. ---- Artists are…
Development Second Piece (Speedtree) My second Project is the integration of Speedtree into my workflow. Using the software to produce the bulk of my foliage and just getting used to the industry standard Software altogether. Planning: My research regarding the scene began with getting to know the region i am designing the…
If you're baking out your lighting, why not just run a lighting build set to preview, in order to quickly check the final visual? If it never gets the way you want, you can always add a dynamic light in that area, to get the desired effect. Just keep an eye on the lighting scene complexity and don't let it get out of hand.