Okay. It's been five years. A lot has happened. The links that I used to display my work have gone dead. I'm gonna have to see if I can dig those old files up to replace all the broken links. Joy. So, what have I been doing for the past five years? I don't even know where to begin. I did a few odd jobs for a while, and…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…
The game industry is very much like this all the time. Things get cut or reduced to the point where the real magic is lost at times. Making games of the AAA magnitude involves many tough choices for sure. I am glad your not totally disheartened :) Limbo happens especially at these stages. I think also the Next Gen push…
Looks pretty good! A few things to think about: - Your website background is too busy! It's distracting and disorienting when trying to view the actual art(which looks nice btw). - Sci fi machine room: The first image (and the banner is not the strongest) re-order your images showing the strongest first (imo the strongest…
This is very ... believable. This question is for anyone: How do you reference this stuff? I gathered several references together and shared most of them. I use the concept art a lot but when I have question that can be answered by real life references, then I will deviate from the concept. Either way, you simply can't see…
Well, as you make more game art you'll find you become more and more interested in spending time on the PC. Family and friends will only hold you back, so... screw them! Seriously though, I understand your predicament. I've recently been offered 2 jobs at places that don't even speak English and its pretty daunting - as…
But it goes back to what most people have been advising on this thread. Dedication. You may not be getting up at 4:30 in the am, but you still have a time that you've set aside for work and practice and it's not all dreaming up fantastic places and things. Sometimes it's the dull grind of learning and honing a skill: doing…
Aight, I understand. I guess a lot of people, including myself, are at a stage where we're optimistic / naive enough to think that anything can be the new holy grail of modeling. So here's a test that shows off the strengths of face-weighted normals. Some things to note - exporting the fbx from maya2013 gave TERRIBLE…
Now for the fun stuff! And the part that I'm hoping I can get more iterative feedback on. I picked Naga for my next hero for a few reasons. One, in my mini opinion-poll (which only got 6 votes) Naga did win. Additionally she's somewhat under-represented with merchandise (or at least she's not over-represented). Finally she…