vegetation wind deform is not rigid, so it might look weird on a metal bell. the way most games would do this is to just have a generic loop animation of the bell swinging, and then run that on all your bells with various delays so theyre not all synchronized. if you wanna go super hardcore you could rig the bell up as a…
I was using a lot of already existing stuff for the level art in the riverbed. For the big Cell structure was just a few new textures needed the rest was already in the game and in a very good quality to use. To get a more unique look of the level we had to create some special props like the rusted ship containers. If…
Here's our latest update. I've been tweaking the lighting quite a bit. Seems like dynamic lights work better than static lights when it comes to reflections. I put in some static fill lights here and there to get some more secondary lighting. There are still some areas that are too dark but I think we're on the right…
Hi. I am sorry for huge delay but I had some other problems to fix :pensive: But this one stayed with me. I tried many diffrent things but I cannot get to work models from Max in Maya. No matter how I try to import it, or which script or option I use for unlocking normals, those lines still occur. At every model. But there…
There are some areas on your block-out where it appears asymmetrical. From the concept it looks like the left and right sides are mirrors of each other except for a few details (underslung weapon beneath the hand, decal on the clavicle, etc). Your model appears to have the hand on the right side in a different relationship…
Yeah the tbsky files are processed into cube maps, so they will load faster(when you load a standard hdr pano it has to process it first, so there is a slight delay especially with high res files). When you save a tbsky file into the preset folder, its also a lot easier to select and use in various scenes. When you don't…
Sorry about the delay in updates. I'm in the process of emmigrating and it's a lot of hurry up and wait. OK, so, i'm trying not to get disheartened by my painting efforts on the stone. Some turned out ok and other turned out, well.... drunk, lazy 4 year old springs to mind. My grasp of colour seems to fly in the face of…
All of Piors points are very much valid. There are some really great bits to it though. I have some videos using the CS4 implementation a few years back if you care to see. http://www.dailymotion.com/vailias CS5 was better for navigation than CS6/CC. It can be chuggy on anything of modern resolutions. It can only really…
one more thing. I know it's too late to do this, but it would've been nice if the cloth on top of the couch was a separate modular piece that you could snap on top of it. If you had put the cloth in all that wasted uv space, you would've been able to get alot more variation out of the model. Even adding in other shit into…
Small update...increased the segments on the main body and added some gray color...the stripes on the tail are placeholders, resulting from a combination of existing indentations, missing details and failure to think of something more fitting...some additional minor tweaks, like different spec/diff for different panels and…