First and foremost, this isn't a Max vs. Maya post so keep reading please. I like both programs, somewhat... Aight, so i'm dying a little here I need to know how to do 'X' in maya that i'd normally do in Max. I've searched and searched, but when there's a colossal fuck tonne of posts about maya pre like 2005 it gets hard…
Ok, I really need help or else... I gotta cry! I want to paint albedo (and roughness) info with a paint layer, but the details disappear every time I refresh.. Here´s what I do: 1. apply a paint layer and paint - the viewer changes into some kind of color mode where other material layers/ IDs look off (note the brown and…
@NikhilR Thanks for the time you took to respond, it means a lot to me. Unfortunately I don't have the concept anymore though I'll try searching for it and see if I can find it again. Here is my Linkedin profile but I don't really apply through it so I'm not paying too much attention to it or updating it, is that wrong? I…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
Hey Two. I think at the end of the day as a designer the sorts of decisions you make fall back on your own adventure. Your concept idea has been pretty much the same so I don't think that's drifted too far away (the only thing I can't tell right now is that it's powered by lightning) but your shape language has gone…
It's a direction I see just about everywhere, professional games included. A few companies have taken notice that too much is too much and started to dial it back to realistic levels. That would explain why Chernobyl is overrun with plant life, or plant life rebounded after the initial blasts at Hiroshima? Is that why the…
sry no sticky keys and no marking menues... im asking for them scince ever... but you can select and hide object on different uv tiles with shift+A... and rectangle selection is LMB+MMB... try the demo if available and suggest the features you are missing... in the help menue --> suggest a feature they are tracking all…
rarr, what a coincidence, i just made this neat flowchart! its dry, but i did my best trying to be moderately amusing: i remember back in the good old days, when me and my buddies used to swap games. each game usually passed an average of between 4-5 people minimum. should that count for lost sales too?
The issue you are having comes from ray missing error your baker does . When low res surface probably folds into itself or having narrow gaps and no way to separate parts telling what specific point ray should see/ stop at and what shouldn't. Possible solutions: 1. More low res shell encompassing the thing around having…