"The one I been using was a old version of bodypaint but the price is ridiculous high. around 1000usd." You pointed a very important detail here, the price can also mark the way to go with features. For example, what would be the ideal price for a software that give you powerful painting tools, arround 80% of what…
Performance is not your problem, using 1060/1070 you usually get 80~90% of actual performance, even with TB1/2. 1080 might lose up to 40%. The problem is compatibility: - IF you use Nvidia, you have to reboot - IF you use AMD, you have to log out (even with latest release) - IF you use Substance Painter: they say Nvidia…
This is not surprising. A little story to go along with this: Over at the LA Film School, they started a game program in which to teach and get students a job in the industry. I noticed something odd, they based the entire program around flash and flash game development. When I asked what they were thinking, the program…
Kwramm nailed it Polycount wiki is a wonderful resource as well. As your grow in experience consider Softimage, Lightwave, 3dstudiomax, Maya, Modo, Cinema4d etc. and of course blender is just as viable as these are all generally good base 3d programs that stem as the main pipeline (in most cases) After that look into…
Looking great already, just took it for a quick spin. I'm not getting the speeds you guys are recording, more like 40 seconds for a normal map bake @2k 4x super sampling. I also ran an AO raytraced bake @4k 1X sampling and it never finished, app dropped to zero CPU usage in task manager. I had some issues when resizing the…
at Alex Rodriguez, every awesome! that was some major improvement on your part also :D I love to see other artists progress. 3-5 hours are usually my work output per day also. I pumped this last one out a little faster though. I'm trying to improve my time. finished it in 5 days, 40 hours. I decided to focus on characters…
digging the proposed new layout - this may be a personal preference, but I try to keep the background colour darker (on the website and the background of my renders) - desaturate the whole image to make sure that at the very least the value range is popping your work out from the background enough. And not washing it out -…
The scene looks good, however I think you're missing a lot of the elements that makes the scene look "real". Just look at the reference images. No bloomy glow on the floor, No awkward point light shadows from one light source. The reference image looks "real" and your scene looks kinda like amateur CG lighting. If you look…
I play very few different games so for me price is pretty irrelevant (although i do make a point of trying to avoid £40-45 games and buying them when they go on sale a couple of weeks after release),but if i want it i'll buy it. As an example of how few games i've bought 'recently': LoL - free but bought a small amount of…
You just haven't physically noticed it. The effects are limited, but it is actually a physically understood phenomena. http://www.moillusions.com/black-and-white-spanish-castle-in Doing a bit more reading on it just now, turns out that while the brain has part of the blame, most of it is in the retina. the cones in our eye…